Just another Orc
Controls
| Action | Input |
| Move Horde | Arrow Keys (↑ ↓ ← →) |
| Interact / Next | Left Click |
Assets credits:
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | FranciscoMS |
| Made with | Unity |
| Action | Input |
| Move Horde | Arrow Keys (↑ ↓ ← →) |
| Interact / Next | Left Click |
Assets credits:
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | FranciscoMS |
| Made with | Unity |
Comments
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Fun concept and such cute little orcs! Growing my army one cage break at a time felt super rewarding.
A few thoughts on the balance: the movement speed felt a bit slow relative to the huge map, and I would’ve loved some kind of reward or bonus for taking down the knights. I also really enjoyed the skeleton's flavor text, but the pauses interrupted the flow (maybe consider using speech bubbles that don't freeze the action?) Finally, since the game has great replay value, a more encouraging 'Game Over' line like 'Your army WILL rise again!' would be a nice touch!
Cool proposal for the jam!
Thank you so much for your kind words! I’m thrilled to hear you enjoyed the 'army building' loop and liked the little orcs.
You’re absolutely right about the balance. Adding a reward or bonus for defeating knights is a great idea—it would give players a much stronger incentive to engage in combat rather than just running past them.
Regarding the skeleton's dialogue, I see your point. My intention with the pauses was to give the story and the theme more weight and impact, but I totally understand how it can break the game's flow and become a bit tedious after a while. Finding that balance between narrative and pacing is definitely something I'll look into future games!
Also, love the suggestion for the 'Game Over' screen—'Your army WILL rise again!' fits the vibe perfectly.
Thanks for playing and for taking the time to share such thoughtful feedback!